在本文中,我们研究了视觉和热图像的性能和公平性,并将评估扩展到掩盖的合成图像。使用SeadyFace和Thermal掩码数据集,我们提出了一个过程来评估真实图像的公平性,并显示如何将同一过程应用于合成图像。随机猜测的人口统计差异为1.59,当识别性能提高到99.99 \%时,人口统计学差异为1.59。我们表明,固有的偏见数据集可以深深影响任何生物识别系统的公平性。偏见数据集的主要原因是由于数据收集过程而导致的类不平衡。为了解决不平衡的数据集,可以使用合成图像来增强样品的较少类,以生成更平衡的数据集,从而在训练机器学习系统时产生较小的偏见。对于支持生物特征的系统,公平性至关重要,而相关的公平,多样性和包容性(EDI)的相关概念非常适合生物识别技术公平性的概括,我们专注于3个最常见的人口统计组年龄,性别和种族。
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在这项研究中,在使用Flickr-Faces-HQ和SpangeFaces数据集生成的遮罩与揭露面上的面部识别,我们报告了由Pandemics的掩模穿着掩盖穿着的识别性能的36.78%劣化,特别是在边境检查点情景中。在跨光谱域中的高级深度学习方法,我们取得了更好的性能并降低了1.79%的劣化。
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With the fast development of big data, it has been easier than before to learn the optimal decision rule by updating the decision rule recursively and making online decisions. We study the online statistical inference of model parameters in a contextual bandit framework of sequential decision-making. We propose a general framework for online and adaptive data collection environment that can update decision rules via weighted stochastic gradient descent. We allow different weighting schemes of the stochastic gradient and establish the asymptotic normality of the parameter estimator. Our proposed estimator significantly improves the asymptotic efficiency over the previous averaged SGD approach via inverse probability weights. We also conduct an optimality analysis on the weights in a linear regression setting. We provide a Bahadur representation of the proposed estimator and show that the remainder term in the Bahadur representation entails a slower convergence rate compared to classical SGD due to the adaptive data collection.
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Non-parametric tests can determine the better of two stochastic optimization algorithms when benchmarking results are ordinal, like the final fitness values of multiple trials. For many benchmarks, however, a trial can also terminate once it reaches a pre-specified target value. When only some trials reach the target value, two variables characterize a trial's outcome: the time it takes to reach the target value (or not) and its final fitness value. This paper describes a simple way to impose linear order on this two-variable trial data set so that traditional non-parametric methods can determine the better algorithm when neither dominates. We illustrate the method with the Mann-Whitney U-test. A simulation demonstrates that U-scores are much more effective than dominance when tasked with identifying the better of two algorithms. We test U-scores by having them determine the winners of the CEC 2022 Special Session and Competition on Real-Parameter Numerical Optimization.
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Model counting is a fundamental problem which has been influential in many applications, from artificial intelligence to formal verification. Due to the intrinsic hardness of model counting, approximate techniques have been developed to solve real-world instances of model counting. This paper designs a new anytime approach called PartialKC for approximate model counting. The idea is a form of partial knowledge compilation to provide an unbiased estimate of the model count which can converge to the exact count. Our empirical analysis demonstrates that PartialKC achieves significant scalability and accuracy over prior state-of-the-art approximate counters, including satss and STS. Interestingly, the empirical results show that PartialKC reaches convergence for many instances and therefore provides exact model counting performance comparable to state-of-the-art exact counters.
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Robots are traditionally bounded by a fixed embodiment during their operational lifetime, which limits their ability to adapt to their surroundings. Co-optimizing control and morphology of a robot, however, is often inefficient due to the complex interplay between the controller and morphology. In this paper, we propose a learning-based control method that can inherently take morphology into consideration such that once the control policy is trained in the simulator, it can be easily deployed to robots with different embodiments in the real world. In particular, we present the Embodiment-aware Transformer (EAT), an architecture that casts this control problem as conditional sequence modeling. EAT outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired robot embodiment, past states, and actions, our EAT model can generate future actions that best fit the current robot embodiment. Experimental results show that EAT can outperform all other alternatives in embodiment-varying tasks, and succeed in an example of real-world evolution tasks: stepping down a stair through updating the morphology alone. We hope that EAT will inspire a new push toward real-world evolution across many domains, where algorithms like EAT can blaze a trail by bridging the field of evolutionary robotics and big data sequence modeling.
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We extend best-subset selection to linear Multi-Task Learning (MTL), where a set of linear models are jointly trained on a collection of datasets (``tasks''). Allowing the regression coefficients of tasks to have different sparsity patterns (i.e., different supports), we propose a modeling framework for MTL that encourages models to share information across tasks, for a given covariate, through separately 1) shrinking the coefficient supports together, and/or 2) shrinking the coefficient values together. This allows models to borrow strength during variable selection even when the coefficient values differ markedly between tasks. We express our modeling framework as a Mixed-Integer Program, and propose efficient and scalable algorithms based on block coordinate descent and combinatorial local search. We show our estimator achieves statistically optimal prediction rates. Importantly, our theory characterizes how our estimator leverages the shared support information across tasks to achieve better variable selection performance. We evaluate the performance of our method in simulations and two biology applications. Our proposed approaches outperform other sparse MTL methods in variable selection and prediction accuracy. Interestingly, penalties that shrink the supports together often outperform penalties that shrink the coefficient values together. We will release an R package implementing our methods.
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Persuasion modeling is a key building block for conversational agents. Existing works in this direction are limited to analyzing textual dialogue corpus. We argue that visual signals also play an important role in understanding human persuasive behaviors. In this paper, we introduce the first multimodal dataset for modeling persuasion behaviors. Our dataset includes 199 dialogue transcriptions and videos captured in a multi-player social deduction game setting, 26,647 utterance level annotations of persuasion strategy, and game level annotations of deduction game outcomes. We provide extensive experiments to show how dialogue context and visual signals benefit persuasion strategy prediction. We also explore the generalization ability of language models for persuasion modeling and the role of persuasion strategies in predicting social deduction game outcomes. Our dataset, code, and models can be found at https://persuasion-deductiongame.socialai-data.org.
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Deep reinforcement learning has recently emerged as an appealing alternative for legged locomotion over multiple terrains by training a policy in physical simulation and then transferring it to the real world (i.e., sim-to-real transfer). Despite considerable progress, the capacity and scalability of traditional neural networks are still limited, which may hinder their applications in more complex environments. In contrast, the Transformer architecture has shown its superiority in a wide range of large-scale sequence modeling tasks, including natural language processing and decision-making problems. In this paper, we propose Terrain Transformer (TERT), a high-capacity Transformer model for quadrupedal locomotion control on various terrains. Furthermore, to better leverage Transformer in sim-to-real scenarios, we present a novel two-stage training framework consisting of an offline pretraining stage and an online correction stage, which can naturally integrate Transformer with privileged training. Extensive experiments in simulation demonstrate that TERT outperforms state-of-the-art baselines on different terrains in terms of return, energy consumption and control smoothness. In further real-world validation, TERT successfully traverses nine challenging terrains, including sand pit and stair down, which can not be accomplished by strong baselines.
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Graphene quantum dots provide a platform for manipulating electron behaviors in two-dimensional (2D) Dirac materials. Most previous works were of the "forward" type in that the objective was to solve various confinement, transport and scattering problems with given structures that can be generated by, e.g., applying an external electrical field. There are applications such as cloaking or superscattering where the challenging problem of inverse design needs to be solved: finding a quantum-dot structure according to certain desired functional characteristics. A brute-force search of the system configuration based directly on the solutions of the Dirac equation is computational infeasible. We articulate a machine-learning approach to addressing the inverse-design problem where artificial neural networks subject to physical constraints are exploited to replace the rigorous Dirac equation solver. In particular, we focus on the problem of designing a quantum dot structure to generate both cloaking and superscattering in terms of the scattering efficiency as a function of the energy. We construct a physical loss function that enables accurate prediction of the scattering characteristics. We demonstrate that, in the regime of Klein tunneling, the scattering efficiency can be designed to vary over two orders of magnitudes, allowing any scattering curve to be generated from a proper combination of the gate potentials. Our physics-based machine-learning approach can be a powerful design tool for 2D Dirac material-based electronics.
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